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Got an idea? Let's ship it.

Old Dog Labs builds custom apps — fast. If you've got an idea for a tool, a game, or something for your business and don't know where to start, that's exactly what we do. Everything in the catalog below started the same way yours would: a conversation, then a build.

Tell us about your idea → See the portfolio
4
Live on the App Store
20+
Apps built
Weeks
Not months

Why it's fast

Most of the catalog on this site — the live apps, the ones in review, the betas — was built using an AI-native workflow: real code, real deployment, no templates or drag-and-drop builders standing in for actual engineering. That's what makes the timeline different. Ideas that would normally take a dev shop months to scope and quote can go from a first conversation to a working build in days, and to something submittable to the App Store in weeks.

How it works

  1. Tell us the idea. Email or a quick call — what it does, who it's for, and what "done" looks like to you. No idea is too small or too weird; half this catalog started as a joke that turned out to be a good app.
  2. We scope it honestly. A clear sense of what's realistic in your timeline and budget, including what version one should and shouldn't include. No padding the estimate to look impressive later.
  3. We build, you see progress. Working versions along the way, not a single reveal at the end. You can course-correct early instead of finding out something's off after it's finished.
  4. We ship it. App Store submission, a privacy policy, a landing page if you want one — the same package every app in this catalog gets.

What this looks like in practice

Simple utility or single-idea app

One clear job, done well. Think most of the smaller apps in the catalog — a focused tool that solves one real problem.

Something with real data or an API

Apps that pull from a live data source, a public API, or your own business data — recommendations, lookups, trackers, that kind of thing.

Business or internal tool

Not every app needs to be on the App Store. Sometimes the most useful thing is a simple internal tool your team actually uses.

Something bigger

Accounts, backend, ongoing features — happy to talk through it. Bigger projects just mean a more detailed scoping conversation up front.

Pricing

Project-based, scoped to what you actually need — not an hourly clock running in the background. Every idea is different enough that a real number only makes sense after a quick conversation about scope. Reach out and we'll give you a straight answer, not a runaround.

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Common questions

What kind of apps do you build?

Mostly iOS apps and PWAs — utility tools, games, education apps, and business-specific tools. If you're not sure your idea fits, just ask.

How long does a project actually take?

Depends on scope, but a focused single-idea app is often a matter of weeks from first conversation to App Store submission — not the months a traditional dev shop might quote.

Do I need to know anything technical?

No. Bring the idea and the problem you're trying to solve — that's the part that actually matters. We handle the rest.

What if I just have a rough idea, not a full spec?

That's normal, and honestly usually a better starting point than an overly detailed spec written before anyone's tested the idea. Scoping it together is part of the process.

Do you offer ongoing support after launch?

Yes — happy to talk through what that looks like for your project specifically, since it varies a lot by app.